


Throughout the game I have also improved your soldier's ability to aim so their chance to hit is higher rather than lower than before. At the end of XCOM 2 I was fighting enemies with 10 to 20 hit points and are usually armored (compared to 4hp at the beginning), and the fact that I can still go toe to toe with them makes me feel very powerful as the damage number flies. Instead of making enemies hard to hit it gives them more hit points. In comparison XCOM 2 handles the late game difficulty problem much better than this game does in my opinion. In Darkest Dungeon however you just have to keep trying your luck against an enemy with high dodge, it makes the player feels very powerless, like they are fighting in thick fog. In XCOM if you miss a shot it is often because you are too far away or the enemy is in good cover, and the game provides the means for you to solve that problem by repositioning your soldier so that they get a better shot, demolish the enemy's cover, use an ability that is guaranteed to hit, etc. See, unlike XCOM in Darkest Dungeon there is no way to improve your accuracy during a fight aside from buffs. In my opinion is the wrong way to increase difficulty in a game like this. Everything in champion dungeons have about 30 dodge and it is extremely frustrating to have my characters miss over and over again, it just feels like the RNG is ♥♥♥♥♥♥♥ me over. The frustration I'm talking about is due to the massive dodge stat buff for enemies. Now, before you conclude I'm raging and don't know what I'm talking about, hear me out.
